Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16.
(Force; 5 Force points) Instead of taking its normal turn, a character using this Force power deals 60 points of damage to one target enemy within 6 squares and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). All affected characters are temporarily stunned if they are Huge or smaller: The targets are treated as having been activated this round; in effect they skip their turns. The first enemy must be a legal target and must be within 6 squares, but the adjacent characters don't need to be. Each affected character can avoid this effect with a save of 16. Using Force Lightning 5 is not an attack and does not require an attack roll.