Activates 6 times per round; each activation counts as 1 of your 2 activations in a phase. Each round, this character must use 4 activations to move or use move actions, 1 activation to use Heavy Laser Cannons, and 1 activation to use Medium Blasters. Not subject to commander effects.
This character activates 6 times per round. However, the kinds of activations are limited. It has to use 4 activations each round to move or perform a move action (see Other Move Actions on page 4 of the AT-AT Imperial Walker Rules), 1 activation to use Heavy Laser Cannon, and 1 activation to use Medium Blasters. Because its activations are restricted, this character can't be influenced by commander effects.