Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.
Instead of making its normal attack or attacks, this character deals 10 points of damage to one living enemy within 6 squares and temporarily stuns that enemy. The target is treated as having been activated this round; in effect, it skips its turn. The target can avoid both effects with a save of 11. Huge and larger characters can’t be stunned.